An Ode to the Fallen Headphone Jack

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Dearest Jack,

You’ve fallen from grace this day

And tumbled low to the grave below.

You brought this on yourself (some say),

Your steely joint rigid and analog

In a wirelessly digital world.

 

Or were you killed?

Ripped from your 3.5mm womb

When you were breathing so steadily—

Confused by your newfound obsolescence.

 

I will miss your tangle

(Or will I?)

The cute frustration that I endured

All those years I got to know you.

 

I’m sorry, Jack—I truly am;

I would have loved to keep you on—

Provided you with utility into your old age

(Although some might say that 138 is old enough)

But I have no recourse here—

The game is set and I’ll have to accept fate eventually.

 

You will always be a fond memory

(For a few months at least).

And we shall write fine obituaries about you

(Until the next round of metaphorical beepers

Make their way to the front firing line).

 

The curtain’s pulled and the lights are dimming,

I suppose it’s time for a new beginning.

That’s a wrap, Jack.

Independent Music Is Big. Really, Really Big.

PC Gaming Is Just Like Independent Music

Chris Dixon’s article yesterday discussed the trends that media is experiencing in the digital age. While his article focuses mostly on the gaming industry, it also heavily references the music industry, drawing numerous parallels and comparisons throughout the piece. Since I’m not much of a gamer, the music-related aspects of the post fascinate me because:

  1. They so closely mirror those in the gaming industry, which I find intriguing and even somewhat surprising, and
  2. Because Dixon is exactly on-point in his dissection of them.

Regarding the first point, it’s almost eerie how broad Dixon’s thesis could have been, were one to read the piece out of context. Of particular note are subtitles like “PC games are way bigger than you think[,]” which could easily say “independent music” instead of “PC games.” And it is way bigger. Way, way bigger.

Independent Music Is Way, Way Bigger Than You Think

Independent music, like PC gaming (it seems), is substantially bigger than many people initially realize, particularly if they’re only considering one part of “the music industry.” The “music industry” is a misnomer itself since it lends credence to the thought that there is a singular music industry in which to exist and do business. This is incorrect because there are in fact multiple paradigms that exist within the music universe, all of which operate according to very different rules. Independent music is a whole different world than major label music, and thus the opportunities that lie there do not necessarily mirror the opportunities that lie in the latter.

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Growth of independent music between 2003-2012; image courtesy of Techdirt

The stark reality is that independent music cannot be measured according to the traditional metrics. Unlike major label material, independent music cannot be measured and calculated metrically based on chart success, album copies sold (physical or digital), or video hits. Independent music extends to places major label music never touches: to the garage of the punk band in Chicago, the coffee house performance of the singer in London, the bedroom demo of the multi-instrumentalist in Melbourne, and the piano jazz bar in Amsterdam. As a result, the sheer number of artists that exist (and are popping up every day) is staggering.

The Problem with the “Walled-Garden”

As Dixon pointed out, where gaming wins is in providing endless choices for users, and relying on the dynamic of attention instead of scarcity. This is directly at odds with the current approach in most of the traditional music industry (in streaming especially) where the “walled-garden” approach is used as a means of obtaining exclusive rights to material on one service, and thus making it scarce or unavailable on all the other services. The notion here is that if you can garner enough scarce material, you’ll have something your competitors simply can’t lay their hands on.

The problem with this line of thinking is twofold:

  1. It doesn’t actually work, since material (major label or independent) inevitably finds it way off of solely one system and onto multiple systems; and
  2. It’s against the nature of music. Music is art, and the nature of art is to be seen, shared, engaged with, and shared again.

Music is freedom and expression, and to try and stifle that on one system is simultaneously useless and misguided. It’s misguided precisely because music is inherently social. Unlike movies or books, music has a unique live element which can be leveraged to the benefit of both the artists and their fans (both current and prospective). One of the fastest growing trends in independent music is for artists to alter their perspective of their own music: rather than looking at it solely as an end commodity for sale, now it’s becoming a mechanism for free marketing and advertising. It’s a means to an end, a way to get people to come out to shows, connect on a personal level in the live paradigm, and walk away feeling a direct identification with that artist.

What the major label industry really looks like; The Big Three

What the major label industry really looks like; The Big Three

Unfortunately, major labels have been less enthusiastic about this approach. As Dixon notes, they rely heavily on litigation and have effectively stayed focused on protecting their back catalog, looking backwards at the past with forlorn eyes rather than tasting the future.

Royalties Are the Emperor’s Clothes

The royalty system is a whole other monster, which I’ve tackled a number of times, and which I think is simply a chain to the past and nothing more. It doesn’t help artists the way they need to be helped, doesn’t make fans feel good about how artists are compensated, and just remains a massive headache for any music company, streaming or otherwise.

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Royalty Rates, Minimum Wage, and Reality; image courtesy of informationisbeautiful.net

Simply put, the royalty system is arguably the best example in media of the Emperor’s clothes: everyone keeps saying that we just need to find a way to make it work in the new age, when in reality there is no way to make it work in the new age. Arguably, it didn’t even work in previous decades; but it was the only real, scalable revenue system around, and thus became the industry standard.

In the post, Dixon quoted the post-mortem statement of Turntable.fm, which states that the Turntable team spent tons of cash on lawyers, tons of time trying to secure label deals, and ultimately that they didn’t heed the lessons of so many failed music startups. I’ll go so far as to argue that one of these mistakes (which founders continue to make) is buying into the old royalty-based system, and thus undercutting their own feet before even beginning the race.

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The music pipeline

The diagram above paints this picture, and if you look closely, you see that there are really only two entities who hold any significant amount of consistent power: the major labels and independent artists.

  • The former group essentially controls the lifeblood of dependent streaming services (like Spotify, Apple Music, Tidal, and more recently SoundCloud), the payment to artists from the royalties collected, and the gatekeeping authority over the music to which the mainstream is exposed.
Major Label Percentage Ownerships of (some) Streaming Services

Major Label Percentage Ownerships of (some) Streaming Services; *(Beats has since been purchased and rolled into Apple Music)

  • Independent artists, however, control their own distribution, exposure, and revenues models. Because they’re not beholden to any one paradigm or other entity, they are free to explore a wide range of possibilities, and mix-and-match those that work best for them. In many cases, this is highly individualized; what works well for one artist doesn’t work at all for another, and vice versa.

Community. It’s All About Community.

Dixon nails it home in the latter paragraph on books, when he states:

From a legal perspective, some fanfiction could be seen as copyright or trademark infringement. From a business perspective, the book industry would be smart to learn from the PC gaming business. Instead of fighting over pieces of a shrinking pie, try to grow the pie by getting more people to read and write books.

This is exactly true for the music business too. Instead of looking to block remixes and free distribution models, music companies would be better off learning how to leverage those models for improved community building and engagement, particularly as music is so heavily impacted by live continuous interaction. Build the community around the artists, and fans will follow. From those core fans, new and more flexible revenue models arise. The future of music is democratization and community.

If you look at many of the companies that are winning in media/tech right now—companies like Medium, Twitch, Product Hunt (with Games, Books, and Podcasts), and BuzzFeed—you see that they have invested a substantial amount of time and energy in creating communities around their products and/or services. The Medium community writes about anything and everything, and communities on Product Hunt and Twitch are super sticky. And all of this is to say nothing of the Dixon’s crowdfunding point, which certainly has massive and positive implications for the music business moving forward.

Scarcity Is Obsolete, Democratization Wins

Dixon’s closing statement gives me chills:

The internet renders business models focused on scarcity and litigation obsolete. But as the PC gaming market shows, it also unlocks lucrative new business models, and lets creators connect with consumers in new and exciting ways.

It gives me chills because it’s so on-point with what’s happening in music. Dixon set out to write a post on gaming, but in the process he laid out precisely the dynamic that’s bubbling to the surface in the music universe. I can’t believe this is a coincidence. Art is art, its essence is sharing and engagement. Music and games are forms of art, and draw their life-force from the communal engagement that occurs between the creators and the consumers. It all comes back to community. Every time.

The Hit List: 20 Demos, Albums and EP’s You Need to Hear Right Now — August 3, 2015

I think the best part about doing the Hit List every week is showing just how many amazing artists are out there. Check out these 20, a few featured again, and a bunch featured for the first time. As always, albums are in no particular order. These artists are absolutely sick!

1. LegsLegs – 2015

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2. The Artist – SingleEternal Mortality – 2014

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3. I Was Born EPGhost Lit Kingdom – 2015

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4. My Cruel Goro EPMy Cruel Goro – 2015

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5. Feast of AshesInviolate – 2012

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6. HorseAnimals in Suits – 2015

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7. On the Rebound EPSet It Right – 2015

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8. March in the Dark: Chapter TwoAnyone’s Guess – 2015

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9. Nine Scythes – SingleOtherWorld – 2015

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10. DetoursDamn Mondays – 2015

Detours

11. Jellyfish EPBlaine the Mono – 2015

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12. Whole Other KindDear Stalker – 2012

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13. Forgotten Realms of WondersShaylon – 2015

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14. AvantéAvanté – 2015

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15. Sara – SingleAltessa – 2015

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16. Tide of MindTide of Mind – 2015

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17. Do It YourselfCount Me Out – 2015

Do It Yourself

18. Francis Duffy & The Kingpins EPFrancis Duffy & The Kingpins – 2015

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19. Back to YouDimitri’s Rail – 2013

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20. Ghosts Have My NumberOur Way Out – 2015

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The Hit List: 20 Demos, Albums and EP’s You Need to Hear Right Now — July 20, 2015

Week three into the resurrected Hit List and there’s no sign of slowing down. A new slew of amazing artists you need to hear, as well as new releases from some of my favorite independent artists from around the world! Albums are in the no particular order. Check these people out, they’re sick!

1. For Machines EPLimb to Limb – 2015

For Machines EP

2. The Black Swan TheoryImber – 2015

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3. Worth the Weight Guidelines – 2015

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4. Take Control EP – Free Sergio – 2015

Take Control EP

5. Kissing Boys – SingleThe Swear – 2013

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6. Skin and Bones – SingleBloody Diamonds – 2015

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7. In My HeadHillary Hand – 2015

In My Head

8. Paint the SkyTigerface – 2015

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9. One Step At a Time – Hour 24 – 2013

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10. Change EP – Derange – 2014

Change

11. 1974 & the Death of the Herald1974 – 2013

1974 & The Death of the Herald

12. Rise to Fall EPAltermind – 2015

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13. Bareknuckle Love – Freya Wilcox & The Howl – 2015

Bareknuckle Love

14. My Heroin – Single – Nussy – 2015

The NUSSY Experience

15. FoxhollowFoxhollow – 2015

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16. Invisible TonightThe Nearly Deads – 2014

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17. For the Dearly DepartedThe Funeral Portrait – 2014

For the Dearly Departed

18. SUBSPACEGASH – 2013

SUBSPACE

19. HOMEOn Call Heroes – 2015

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20. DemoThird Season – 2015

Demo

Product Hunt Doesn’t Sell Products—It Sells Community

A Very Telling Thread

Earlier today, I came across a post on Medium by Product Hunt CEO Ryan Hoover. Simply titled with a captioned quote, “The world doesn’t need another blogging platform. But I did.” is Hoover’s response to a question he posed in the thread of a new PH product, Buffalo.

 

The product in question is yet another blogging platform, the necessity of which Hoover muses on. The subsequent series of responses between Hoover and Buffalo founder Drew Wilson is brilliant.

Hoover first posits that another blogging platform might be overkill, as he’s even more inclined to use Medium than his own blog simply because of its ease and reach/social engagement.

Screenshot of Hoover's comment on Product Hunt

Screenshot of Hoover’s comment on Product Hunt

Notice that Hoover began the entire thought with a positive comment—that he liked the clean design. Already a high note has been struck. His subsequent statements are made from the point of view of his own opinion, and thus are disarming, rather than aggressive.

Wilson’s response is equally brilliant.

Screenshot of Wilson's response on Product Hunt.

Screenshot of Wilson’s response on Product Hunt.

In one fell swoop, Wilson answered Hoover’s thought with his own disarming postulation. He’s not defensive in the least; simply enthusiastic to give a brief overview of what he likes best about his product, and why he thinks it’s different. Beyond that, though, his tone and diction clearly illustrate his desire for a product like the one he’s built. He even concedes that Hoover is essentially right, and that the world doesn’t need another blogging platform. But those three words—”But I did”—would make any reader excited to interact with such an honest and positive personality.

Hoover’s second response was much more terse:

Hoover's second response on Product Hunt.

Hoover’s second response on Product Hunt.

What this tells me is that I was right when I tweeted this last week:

Product Hunt isn't really selling products; they're selling community.

Product Hunt isn’t really selling products; they’re selling community.

It’s Not About the Blogging

I use a number of blogging platforms (Medium, WordPress, etc.) because I love writing and reading what others have to say. And while I most certainly will check out Buffalo after reading the comments on PH, in the end, this entire exchange wasn’t about the blogging platform at all. Not really.

The exchange—deeper, below the surface—is really about and a testament to the kind of community that Hoover and the rest of the Product Hunt team have built. They don’t sit up on top of their mountain acting with God-like hubris, deciding what will and won’t be popular (though, with the popularity of PH, one could argue that they could if they wanted to). Rather, they encourage discussion throughout their network, and concede that their tastes and opinions do indeed come from personal preference. I have yet to see any post by a PH team member that purports to “know better” than any of the product makers or users on PH.

This lack of arrogance is exceedingly palpable—people notice. It’s what makes Product Hunt a real community rather than a forum. A forum has moderators and editors who have the final say. And while PH does employ some extent of moderation when choosing products for the front page (and how could they not, with so many products posted every day), they don’t condone or foster any sense of superiority within the community.

The Product Hunt cat

The Product Hunt cat

Product Hunt Sells Community

Product Hunt is called Product Hunt (I assume) because people post new products on it (duh). But they’re not selling products; they’re selling community. They’re selling a level playing field so open that the team members who built it continue to engage in conversations with their users. And they don’t need to be “right;” they don’t need to have the last say, or come out looking like product soothsayers.

Product Hunt will continue to succeed because of this dynamic. It wouldn’t even matter if their product-content base dried up tomorrow; the people who have come to love the community would find something new to post there. It could end up as Healthcare Hunt, or Garden Hunt, or maybe Airplane Hunt. The products on it would be relevant insofar as the core sense of community remained intact. And I expect it will.

“Why? Because we can.”—An Artist’s Perspective

Hoover capped off his Medium post with this:

Screenshot of Hoover's post on Medium

Screenshot of Hoover’s post on Medium

This tells me two things.

First, Hoover (and the rest of the PH team, I assume) won’t tolerate dynamics of superiority or condescension that would undoubtedly taint the PH community.

Secondly, by way of using the example of a new drummer experimenting with his first skins, he illustrates the notion that he sees the PH community (product makers as well as users) as artists. This statement explains away any necessity there might otherwise be to explain why someone made something. Hoover’s statement makes that irrelevant. Artists create for the sake of creation, and they learn new things from the process every time they do it. Product Hunt’s community is at its core a community of product artists, therefore the question of “why?” is no longer relevant. Why? Because we can.

My gut tells me that’s exactly how Product Hunt started, if you look deep enough below the surface. Hoover started a product mailing list. Why? Because he could, and he wanted to. Everything else is irrelevant (even the success). Artists are artists because that’s how they see the world. Clearly the same is true for Product Hunters.

Music Startups Are About the Artists, Not the Code

You Can’t Hack the Music Industry in a Weekend

You can’t hack the music industry in a weekend by talking to a few artists and trying to extrapolate from there. This is a mistake I see music startups make all the time, and a reason I think that a lot of them fail. The music business is a much more complex system than I see people give it credit for, and I think this really throws a lot of would-be music startup founders. It’s also very different from the tech industry in a number of important ways, and I think that this also scares people away—making the music business seem like a losing battle, and an inevitable death. But it’s not.

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Me on my show, Underground Takeover

I wrote here how and why music startups do indeed succeed because of passion, not in spite of it. Unlike other startup industries where an overflow of passion might very well blind founders from the realities of customer desires and industry trends, the music world works on its own axis. It’s much more intricate than is reported on by the press—so much so that I would even argue that many within the established model may have a skewed view of what’s possible and probable. Thus it’s precisely that overflow of passion that leads to one’s desired immersion in the culture, arguably the real key to building a successful music startup.

I recently read a short blog post from a little while ago, wherein the founder of a failed music startup wrote about the problems which were encountered. As I read through it, I noted a number of mistakes which I think should be deeply examined. Let it be noted here, though, that this is not an attack on the author, nor is it meant to call anyone out; as such, I will steer clear of any terminology (including specific pronouns) that might reveal the author or their failed company. Let’s begin.

The Realities

1. A Few Conversations Aren’t Enough

In most startup industries, talking to your customer base is key, and fast iteration is the name of the game.

But music is different. Music is different because people seem to forget that it’s an industry that can’t be understood by reading a few articles on Wikipedia or having conversations with a few artists.

Who are these artists? Where are they from? How big is their fanbase? How rabid is their fanbase? How many albums or EP’s have they released? Are they teetering on the point of break up, or are they solid? Do they tour or don’t they? These are just a few questions you need to ask yourself before relying on the feedback given to you. It helps qualify the types of answers you get. Different types of artists think different types of ideas are “cool” (which means nothing until you qualify that word as well), and without understanding where in the ecosystem these artists exist, such feedback is essentially useless.

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Never stop talking to artists.

That was the author’s first mistake. The second one was much more egregious. Never ever stop talking to the artists. If you stop talking to them, you’re dead. Period. The music landscape changes every day, much faster than a lot of other companies, even within the context of tech. The artist who was nobody yesterday is a national name tomorrow. If you stop talking to artists and stop putting your name out there, you become irrelevant so fast it’s not funny.

This is not an industry where you can have some conversations, gather feedback, go back and recode something, then collect more feedback. You need to find a way to be coding and strengthening your reputation among artists simultaneously. The artists don’t care about your iteration cycle; the only thing that they understand and connect with is your passion and their voice through you.

Me interviewing (clockwise): Felice LaZae, Alabaster, Christopher Linden (Neverblue), Me vs. Gravity, Isobel Trigger, Diamond Eye, and Heel

Me interviewing: Felice LaZae (left), Alabaster (top), Christopher Lindén (Neverblue) (mid, top-right), Me vs. Gravity (mid, top-left), Isobel Trigger (mid, bottom-right), Diamond Eye (mid, bottom-left), and Heel (bottom)

2. Music Isn’t Neatly Splintered Like Other Industries

In the music industry, the first thing to understand is that things aren’t as splintered and unbundled as they are in other fields. In other arenas, being an expert in data analytics or e-commerce sales might very well be enough of a foundation on which to build a company. But in music, understanding only one aspect means not understanding all of them. This is where the author failed (or rather, misunderstood) in this respect.

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Music isn’t neatly splintered.

“Sales” in the music business can mean different things to different people; it could mean sales of tickets, merchandise, music files, special gifts, etc. And it could mean understanding those sales from the point of view of an artist, fan, promoter, venue, etc. Thus to say that one isn’t a “music sales domain expert” essentially means that one doesn’t understand that there are a very many different types of music sales domain experts, and that they are all very intricately interconnected in different ways. In approaching a music startup with this skewed notion of understanding, I believe the author began on a misleadingly difficult path to come back from.

3. Never Keep Anything from the Artists.

Understand that this is an industry where artists and people are used to being taken advantage of. That’s the norm. For many artists, industry experience has taught them to be wary, and anyone who is familiar with the dynamics of the industry can understand why. Sexual harassment, broken promises, money troubles, and limited access to resources are just a couple of things that plague artists daily.

The music industry is full of all kinds of realities that music consumers rarely see, and even more rarely care about: breakups, bad blood, intra-band politics, collaborations, no money, live touring, ridiculous royalties payments, new releases, band tragedies, sleazy industry “professionals,” loyalty to particular people—these are all things that music startup founders should understand way before writing any code. If not, you’re doing it ass-backwards.

The meaning of this is very simple: if you keep secrets from or mislead the artists you want to work with, you’re dead. Done. Finished.

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If you mislead or keep secrets, you’re dead.

The author did the company a massive disservice by misleading an artist they were working with. Artists are not VC’s; they don’t give a shit if your product is subpar and you need to pull it back, if you’ve missed multiple ship dates, or even if the damn thing works right the first six times they try it. They don’t care. The only thing they really care about is not feeling taken advantage of. If you’re honest and up front, you’re golden, no matter how many ship dates you’ve missed. Their deepest loyalties (most artists, anyway) are to people who they perceive as supporting them the way their fans do. This is where you need to be speaking with passion, not tech logistics.

The music industry is very much like the tech industry when it comes to interconnectedness; everyone knows everyone. They tour together, play together, promote each other, and rely on each other to steer clear of sleazy people. Keeping secrets and misleading artists is one of the sure-fire ways to quickly find yourself a pariah in the music community. (And no, genre doesn’t matter. People talk, and word gets around. It doesn’t matter if you’re dealing with rappers or heavy metal bands, a bad reputation is a bad reputation).

4. Free Is Ubiquitous. Live With It.

Free is ubiquitous in the music industry. No matter how much people might try and fight it, it’s a big part of the future. Period. Fighting the free dynamic will only give you headaches and lead you faster toward the deadpool.

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Free is here to stay, live with it.

If your company can’t exist in a very competitive way within the free paradigm, you’re fighting a losing war. And no, royalties aren’t going to save anyone, so don’t believe that they will.

The fact of the matter is, many artists embrace free. They see it for all its benefits. Again, this has to do with understanding the differences between different types of artists. If you can’t even make those distinctions, then trying to understand this whole point is useless and thus irrelevant.

5. Artists Tend to Be Open-Minded By Nature

The reality of it is, many artists tend to be open-minded by nature. These are not engineers focused on the logistics of how realistic something is. They don’t care about market-cap, valuations, competition, or which programming language will run the best.

This is the music industry, it’s inherently filled with dreamers. These aren’t people who care which classes you took in college, or how many programming languages you know. They are perfectly happy to tour the country in a crappy van, and hang all their hopes on the notion that they might be able to make a living playing music. And there are a lot of them.

Me with: Those Mockingbirds (top left), Bloody Diamonds (top right), The Steppin Stones (bottom left), Sunshine & Bullets (bottom left)

Me with: Those Mockingbirds (top left), Bloody Diamonds (top right), The Steppin Stones (bottom left), Sunshine & Bullets (bottom right)

This means that if your ratio of yes:no doesn’t skew heavily towards yes (like 80-85%), you are doing something very, very wrong. In an industry where the content producers are dying to try new avenues every single day, if you don’t at least capture the attention of 8/10 with your pitch, you have a real problem.

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If you don’t capture around 8/10, you’re doing something wrong.

Again, these are people who live on passion, and are not super bothered by logistics. If you put out a soft beta and it doesn’t load the first six times for an artist, no big deal. As long as they really believe in your vision, they will keep coming back. Period. And they will wait as long as they need to.

(In fact, if you’re not getting emails from artists apologizing for not signing up for your beta fast enough, you’re doing it wrong. This actually happens, and if your inbox isn’t full of apologies for delayed responses, you haven’t gotten through to your key demographic. I actually have emails sitting in my inbox from artists apologizing to me for not signing up for a small test fast enough, hoping that they haven’t lost their spots).

6. Artists Don’t Care About Your Software

Artists are not engineers. They don’t give a shit about your software. None. Zero. Zilch. They don’t care if it’s written in Ruby or Python. They don’t care how many iterations it’s gone through. Many times, unless they’re programmers themselves, they won’t understand what makes your software unique or special. And frankly, they don’t care to understand.

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Artists don’t care about your software. Period.

Artists care about what the software will let them do. What kinds of doors will it open for them, and how many of their fans will they be able to reach through those doors? Is your software just like SoundCloud’s or Spotify’s? Doesn’t matter. The only thing that matters is their understanding of what the core dynamic is that the software is attempting to solve. This understanding is again distilled down to passion.

Most every artist I know—whether they’re from the U.S., Canada, Europe, or Australia— doesn’t give a shit how good your playlist-making algorithm is. It isn’t aimed at helping them, so they don’t care. If that’s your pitch, you should really reexamine your status.

This is where the author made a major error. There wasn’t a clear argument made for how this startup’s software would augment the passion dynamic of the artist. How would it affect the passion of the his fanbase? Would it give the him more dynamic tools to address the passions of the fans with regard to his music? Clearly there wasn’t enough of a distinction to dissuade him from using another platform.

This actually brings up another important point: if your music startup is so threatened by the existence of other music platforms that they can’t be used in conjunction, you have a major problem. The music landscape is populated by numerous services, platforms, apps, and companies. If you need to unseat one or more of these to be successful, go home and redesign your company.

7. You Need to Speak Their Language

All of this culminates in one singular, important point: you need to speak their language. Artists are like engineers, bankers, lawyers, doctors, or journalists in that they have their own language; their own buzzwords (both good and bad), their own tone, diction, emphasis, and colloquialisms. If you don’t know or understand these, you’re out of luck. No amount of good programming will make the difference if you can’t sell it to the artists.

Me in Dublin, Ireland with Chris ____from the Riot Tapes

Me in Dublin, Ireland with Chris O’Brien from the Riot Tapes

If you want to be a music startup founder, you better have at least a few years’ experience in actually talking to artists. Understand that conversations between you and the artists, and you and the music fans will be very, very different. Do not speak to artists the way you would to music consumers. They are not the same as music consumers, and if you treat them as such, you label yourself as someone who can’t distinguish between the two.

If you don’t have a cofounder on your team to translate the tech speak into artist language, you will have a very, very hard time. There’s no substitute. Being comfortable talking to other startup engineers or investors means very little in this respect, except for knowing how to put words together in a sentence. Other than that, you’re speaking a completely different language than the artists you’re most likely talking to. Artists are not engineers, so assuming that they are will kill you.

Me interviewing Cherri Bomb (now Hey Violet) from Amsterdam, Netherlands

Me interviewing Cherri Bomb (now Hey Violet) from Amsterdam, Netherlands

To artists, metrics rarely, if ever, speak as loudly as passion. The passion is what comes across first and last. Most everything else sandwiched in between is somewhat secondary. If you’re a founder of a music startup, accept the fact that you’re going to be speaking to artists and music industry professionals (promoters, venues, organizers, merchandisers, etc.) a hell of a lot more than you’re going to be talking to your music consumers. And if you’re working in the major label paradigm, get used to talking to major labels (that means lots of lawyers and executives). All of these people have different dialects of the same language. This doesn’t mean that the music industry is impossible to crack for new music tech startups. It just means that if you’ve never been in the industry before, you’re starting very far behind the line.

 You Need to Live This Passion

In the end, what this all means is that being a music startup founder has to come from a deep-seated passion. It has to almost be a nagging need that you wake up with. It’s not a one-and-done scenario, where if your first crack as a music startup doesn’t work you move on. If that’s the case, you don’t care enough—you don’t love it enough. You need to live this kind of passion. From how you dress to the slang you use, the little things matter, even if they shouldn’t. And trust me, the artists notice. It becomes an “us/them” mentality. You’re either with the artists—you know them, you understand them— or you’re not. There’s rarely a middle ground.

Me at Warped Tour 2012, with: June Divided (left), The Nearly Deads (middle), Might Mongo (right)

Me at Warped Tour 2012, with: June Divided (left), The Nearly Deads (middle), Mighty Mongo (right)

In the music industry, if you’re an artist and don’t use every tool at your disposal to try and grow a fanbase, you simply don’t care enough. That sounds callous, but it’s true. The same is true for music startups—the only thing that will really get you through to the other side is your passion. You need to breathe the relationships with your artists; you need to be friends with them on Facebook, know them by their first names, know their birthdays, why they started playing music, what their ambitions are—everything short of how they take their coffee, and maybe even that.

Your Code Can Wait—They Can’t

All of this information comes from conversations that never stop. If you stop messaging an artist because you’re busy fundraising, sorry, you’re dead. If you can’t be bothered to respond to their emails because you’re too busy fixing you’re code, sorry, they don’t care, you’re finished. Your code can wait—they can’t and they won’t.

Ironically, this is what I find the most invigorating about being a music startup founder. I love talking to the artists and contacts—I thrive on it. I’ll respond to Facebook messages from artists in Canada, Denmark, Ireland, or California at 4 AM. And I do it because I love it. If you’d rather be writing code at 4 AM than talking to artists in New York or Germany, don’t do a music startup. Do something else that’s not people-based. Because in the end, you can’t hack your way into personal relationships. These relationships take time and care—they don’t happen on your schedule just because you’re trying to code your next app update.

But the flip-side is also true. If you have them going in, you’re lightyears ahead. You have a built-in base that’s invaluable. That’s how you really need to build a music startup: based on the relationships you develop with the artists. Everything else flows from that.

Mercurial Writing

Inasmuch as I would like to write about intense topics every day, I find that one reaches a point where such topics are too tough to tackle without the proper mindset. Such a mindset isn’t something you (or I) can will yourself (myself) into. It’s something that comes from the sometimes spontaneous (sometimes ephemeral) desire to take a shot at the universe. Poetic as that might sound, the spontaneous quality is something I find helps me create pieces that possess a keener energy than some which I slave over for days or even weeks at a time.

The poetic nature of spontaneity and ephemerality lend to one’s writing a mercurial quality that makes it even more like art than it might otherwise be. It’s such an artistic flavor that makes less dramatic posts both more entertaining and more engaging. For that, I understand that not every post will be able to take on such a quality, but I know that by willing myself into it unnaturally, such a quality would surely elude my writing. Thus, for now, I’ll let my mind settle as I wait for the mercurial ephemerality to return to it.

SoundCloud’s New NMPA Deal Is Irrelevant for Independents

News broke today that SoundCloud has reached a deal with the National Music Publishers’ Association (NMPA) to secure publishing rights for the artists who use the service as a content publishing site. In the byline of the piece is the notation that as a result of the deal, independent publishers will now be able to receive royalties from their content one the service. Yet while the news sounds groundbreaking as a headline, it nonetheless fails to address the problem that I identified earlier—namely, that SoundCloud is fast becoming an obsolete option for independents.

The NMPA and SoundCloud logos

The NMPA and SoundCloud logos

As the streaming service has worked hard to monetize in the last few years, it has begun a move away from the independent arena in which it started. On the heels of a licensing deal with Warner Music Group (attained last November), SC has been attempting to lock up similar deals with Universal and Sony as the major labels try (but fail) to reestablish their dominance in the musical landscape. Yet despite the fact that only Warner has signed on for now (not really a good sign for SoundCloud’s major label ambitions), it’s still clear that SC’s priorities are shifting in favor of a major label paradigm.

Major Label Percentage Ownerships of (some) Streaming Services

Major Label Percentage Ownerships of (some) Streaming Services

As a result, the news of SoundCloud’s deal with the NMPA today is essentially irrelevant for independents because it doesn’t address the real problem of independent artists: the problem of competition and exposure. Inasmuch as the deal sounds good for independent publishers, it’s unlikely that it will give them any edge over their major label counterparts. Actually that’s a misleading statement—the major label publishes already have a massive edge over the independents, so what this deal will really fail to do is make the two equal.

NMPA CEO David Israelite is quoted as saying, “This agreement ensures that when SoundCloud succeeds financially, so do the songwriters whose content draws [users to the site].” However, I feel that though Israelite’s intentions are good, his notions of the dynamics below the surface are misguided. The royalties that independent artists and publishers will supposedly earn exist essentially in theory, and this doesn’t even take into account the minuscule amounts of each royalty payment.

What the major label industry really looks like; The Big Three

What the major label industry really looks like; The Big Three

In the end, the royalties “earned by the independent publishers” are essentially nondescript because in order for any real money to be made through royalties, the artist is required to have a massively large and engaged fanbase to drive those royalty-dyanmics. Independents by nature rarely (but not never) have these sorts of powers behind them. Thus the resultant playing field is still the same: the major label artists (and labels) more or less control the spotlight while the independents are left in the large swaths of shadow. This is a good publicity piece for SoundCloud; but for the independent artists and publishers, it’s more or less irrelevant in the grand scheme.

Exhibiting One’s Creative Pieces

Today was day 2 of TechCrunch Disrupt in New York, but what really excited me today was the announcement by a friend of mine that she’s starting a small arts and writing publication. As much as I enjoyed watching TCDisrupt today, it was almost overshadowed in a sense by getting that message in my inbox. I’m still incredibly attached to my writing (as one can tell) and my art, and the chance to present it publicly (however minor) thrills me beyond measure. I suppose that’s part of identifying as an artist: any possibility of an exhibition of your work immediately takes on a whole new exciting tone when one considers it as a viable possibility.

Delusions of grandeur aside, the thrill that comes from doing a small art exhibition, or seeing a piece of yours published somewhere other than your own blog, is something that we creatives live for. In the end, it’s not about being the next great whatever; it’s about creating something and knowing that someone somewhere will see it. That dynamic of produce and consume is innate in all creative souls, and something which drives us every morning to make something new. For me, I’ll be looking into my portfolio soon to see which pieces I’d like to send her first.

Music Startups Succeed Because of Passion, Not in Spite of It

The Lead-up

Full disclosure: I am a music startup founder. 

Right now my earbuds are in, and my music is turned up so loud I can feel my spine shaking. Not because I’m angry or sad, but because I’m determined. I’m determined to put to rest the jaded notions that surround music startups, even if it takes me more than one post to do it.

I read an article on Medium today that postulated that part of the problem with music-tech startups is the passion which those music-tech founders have for their products or services. The piece concluded with this sentence: “Passion is great, but in the end, it often fades.” False.

The article, though written I’m sure with the best of intentions at shining a light on the challenges of music startups in the tech arena, is fraught with generalizations and assumptions, none of which are good to have for an objective point of view. The piece referenced a talk from Google User Experience Researcher Tomer Sharon, using it to bolster the premise that “music startups go at it about all wrong” (of course I’m taking some creative license here, but that seems to me to be the basic paraphrase of the piece).

In his talk which the piece points to, are six main points about executing the wrong plan, and how this dynamic seems to plague numerous founders. By the author’s own admission, the talk wasn’t music startup-focused, and the resulting analysis is just a serious of personal views. The application of these points to the large deadpool of failed music startups is understandable. After all it makes sense to look at a slew of failed projects and calculate the correlation and causation of their respective deaths. However, the piece takes too much latitude in my opinion, and shines a shadow on all future music startups for the sake of bolstering a (misleading) argument in the present.

Statement admitting most everything that follows is personal opinion.

Statement admitting most everything that follows is personal opinion.

The (Asserted) Problems and the Responses

Here are my responses to the six points in the talk, and subsequently in the article (the asserted points are paraphrased for the sake of simplicity:

Asserted Problem #1. Founders assume that their personal struggles are mirrored by a larger struggle that the world needs a remedy for (which the author admitted is something that does happen). Further, most people don’t care as much about music; most everyone besides you and your music friends is essentially a casual listener, and thus an insignificant statistic and/or demographic.

Statement asserting that mostly no one cares about music.

Statement asserting that mostly no one cares about music.

Response #1. In many areas, and in music as well, there are problems that avid fans/users identify that other, “more casual users/listeners,” might not identify until they can see an improvement (the proverbial before and after picture). Not every identification of a problem can or needs to come from a “casual” user. Sometimes it takes a trained and experienced eye to understand and be able to identify something as broken and to be able to innovate a way to fix it.

This has nothing to do with the passion that music startup founders have for music. It has to do with their ability to dissect an industry that they have come to know better than most, and be able to see room for innovation within it. The generalized statement that “most people don’t care as much about music as you do” is misleadingly false.

It first assumes that one (the founder) cares too much about music, or is in same way too in love with music so as not to be able to strategize accordingly. Secondly, it presumes to know what the music founder has in mind for an innovation, and already moves to the assumption that such an innovation will fail. And lastly, it presumes to generalize peoples’ unique affections for music without citing any real statistical proof.

People do care about music—in fact they care a lot. That’s the reason that Napster was such a snafu in 2000, and the reason that the music space will be the next crowded arena as numerous companies try to cut a niche in the space. People do care, though with each person at a varying degree, how can one possibly know that “most people don’t care as much as you do[?]”

Asserted Problem #2. Startup founders seek validation from friends and family, who tend to be biased.

Response #2. This is a problem that all startups face, not just music startups. The piece’s assertion that founders of a music startup essentially only congregate with similarly “music obsessed” individuals presumes to know the particular group dynamics of every music startup founder.

Statement asserting that "music people only congregate and seek feedback from other music people."

Statement asserting that “music people only congregate and seek feedback from other music people.”

I am a music startup founder, but my social circles are filled with people who populate the music, tech, theater, science, medical, and legal fields. Therefore, to reduce my social circles down to individuals who “think like I do” is fairly pandering and presumptuous.

Asserted Problem #3. Listening to users rather than observing their behavior can lead to disaster, as it can lead to building something people say they want, as opposed to something they will actually use.

Response #3. Much like point #2, this is a conundrum that plagues all startups, not simply music-related ones. Therefore, it should be relegated to the list of startup mistakes to avoid, not used as a reason to forego building a music startup.

The author’s use of the company Jukely as a buttress for the argument actually brings into question the author’s own view of the music industry. The analysis is filled with wild generalizations like “[t]he live music audience [is mostly] made up of people in their twenties” and that “many people [can’t stay out late and see music because] they have a career and kids to think about.”

Statement asserting that the only relevant music-goers are in their twenties.

Statement asserting that the only relevant music-goers are in their twenties.

Statement presuming to know the career and family dynamics of music-goers.

Statement presuming to know the career and family dynamics of music-goers.

The former is false because it’s a gross generalization (and assumption, for that matter), of the age-range of all music-goers everywhere, failing to take into account different music scenes, tastes, geographical dynamics, or any number of other factors. The latter is negated (and thereby false) because it presumes to know the intra-familial and career dynamics, realities, and responsibilities of all music-goers everywhere. As a result, the whole analysis can’t be put forward in any sort of objective way, and must therefore be taken as a matter of opinion, not a matter of fact.

Asserted Problem #4.  Most music startups don’t test their riskiest assumptions.

Response #4. This entire point negates itself because it purports to know every assumption that every music startup has, and every failure that came as result of ignoring those assumptions. Again, gross over-generalization is the culprit here.

In the midst of arguing point #4, the author makes a bold statement that I can personally bear witness to as wholly false. The author writes: “The other risk startups take when entering the music space is that they simply don’t know anything about the music business.” I am a music startup founder, and I have spent nearly a decade in the music industry.

Statement asserting that music startup founders know nothing about the music industry.

Statement asserting that music startup founders know nothing about the music industry.

Though the author does make a good point—that the “launch first, ask questions later” approach isn’t suited well to the music industry—the point is negated by the assumption that all music startup founders are simply overzealous music fans with no understanding of the inner workings of the music business. I for one take offense to that.

I was in a band in high school, and after graduating, took a gap year before college, during which I was a music journalist. I continued my journalism well into my college career, even as I simultaneously ran a radio show and conversed with artists daily. In fact, I had press access at Warped Tour in 2012 precisely because of the connections I’d made and things I’d learned during my tenure as a journalist and DJ. All of these experiences and understanding are what I draw on every day to help formulate the best decisions for my music startup.

Me on my show, Underground Takeover

Me on my show, Underground Takeover

Me with: Those Mockingbirds (top left), Bloody Diamonds (top right), The Steppin Stones (bottom left), Sunshine & Bullets (bottom left)

Me with: Those Mockingbirds (top left), Bloody Diamonds (top right), The Steppin Stones (bottom left), and Sunshine & Bullets (bottom right)

Me at Warped Tour 2012, with: June Divided (left), The Nearly Deads (middle), Might Mongo (right)

Me at Warped Tour 2012, with: June Divided (left), The Nearly Deads (middle), and Mighty Mongo (right)

Asserted Problem #5. Music startup founders become obsessed with can I build it, and lose sight of should I build it.

Response #5. Again, this is a problem that all startups must contend with. It seems that the author takes the most general points of avoidance made to most and/or all startups and sets them up as tools to bolster an argument that takes aim at music startups specifically. But in reality, if these are simply more general avoidances (seeing a pattern here?), then they have no place in this argument anyway, and are thus negated by their own generalization.

Asserted Problem/Response #6. The author actually doesn’t actually make a point #6. I assume it was meant to be taken or gleaned from the concluding paragraphs, but all that is left at the end of the piece is more generalizing. Statements like “[t]he music tech business is a graveyard littered with startups that seem cool at the time, [but no one wants or needs]” and “[the music founders] all went to SXSW, and lit some money, and crashed and burned a few years later” are more presumptuous than perhaps anything else in the piece.

Screen Shot 2015-04-30 at 8.14.56 PM

Statement asserting that music startup founders just go to SXSW and build companies no one wants.

The former of the statements asserts that no music founder could ever possibly create a music app or service people want/need, and the latter elevates SXSW to the pinnacle of godhood in the realm of music festivals. Yet if the author was familiar with the trends and grumblings that go on below the surface, then it would be understood that SXSW has in fact become sour to many independent music fans in recent years, as it leans further towards a mainstream agenda.

The last paragraph in particular is annoyingly pandering; its tone and diction betray a bitter and jaded writer using generalizations to bolster arguments of arrogance and assumptions.

The Last, False Sentence

Which brings us back to the last sentence yet again: “Passion is great, but in the end, it often fades.” Clearly the author is surrounded by other jaded personalities who forgot (or perhaps never knew) why most people get into the music business in the first place. It’s not about being the next Led Zeppelin or being rich and famous (though it’s fun to entertain fantasies); it’s because our passion is visceral—a part of us that we can’t turn off and on at will. It just exists as a nagging need, like the need to breathe when we wake up in the morning.

Passion can transform or ebb, but it rarely fades in the way that the author asserts it does. In the end, many of us in the music industry chose this business not because we wanted to solve some major problem (not at first); we chose it because it speaks to us in a way few other things do. That passion doesn’t fade. If anything, it gets stronger with every subsequent experience.